Commit b56e5f5a authored by ShengJL's avatar ShengJL

Initial commit

parents
# OS X
.DS_Store
# Xcode
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
*.xccheckout
profile
*.moved-aside
DerivedData
*.hmap
*.ipa
# Bundler
.bundle
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control
#
# Note: if you ignore the Pods directory, make sure to uncomment
# `pod install` in .travis.yml
#
# Pods/
# references:
# * https://www.objc.io/issues/6-build-tools/travis-ci/
# * https://github.com/supermarin/xcpretty#usage
osx_image: xcode7.3
language: objective-c
# cache: cocoapods
# podfile: Example/Podfile
# before_install:
# - gem install cocoapods # Since Travis is not always on latest version
# - pod install --project-directory=Example
script:
- set -o pipefail && xcodebuild test -enableCodeCoverage YES -workspace Example/SNCategoryKit.xcworkspace -scheme SNCategoryKit-Example -sdk iphonesimulator9.3 ONLY_ACTIVE_ARCH=NO | xcpretty
- pod lib lint
use_frameworks!
platform :ios, '8.0'
target 'SNCategoryKit_Example' do
pod 'SNCategoryKit', :path => '../'
target 'SNCategoryKit_Tests' do
inherit! :search_paths
end
end
This diff is collapsed.
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location = "self:SNCategoryKit.xcodeproj">
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BlueprintName = "SNCategoryKit_Example"
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F5AD195388D20070C39A"
BuildableName = "SNCategoryKit_Tests.xctest"
BlueprintName = "SNCategoryKit_Tests"
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
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<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
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<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
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<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="whP-gf-Uak">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="wQg-tq-qST">
<objects>
<viewController id="whP-gf-Uak" customClass="SNViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="uEw-UM-LJ8"/>
<viewControllerLayoutGuide type="bottom" id="Mvr-aV-6Um"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="TpU-gO-2f1">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="tc2-Qw-aMS" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="305" y="433"/>
</scene>
</scenes>
</document>
{
"images" : [
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//
// SNAppDelegate.h
// SNCategoryKit
//
// Created by 705442809@qq.com on 03/23/2019.
// Copyright (c) 2019 705442809@qq.com. All rights reserved.
//
@import UIKit;
@interface SNAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
//
// SNAppDelegate.m
// SNCategoryKit
//
// Created by 705442809@qq.com on 03/23/2019.
// Copyright (c) 2019 705442809@qq.com. All rights reserved.
//
#import "SNAppDelegate.h"
@implementation SNAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
//
// Prefix header
//
// The contents of this file are implicitly included at the beginning of every source file.
//
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
@import UIKit;
@import Foundation;
#endif
//
// SNViewController.h
// SNCategoryKit
//
// Created by 705442809@qq.com on 03/23/2019.
// Copyright (c) 2019 705442809@qq.com. All rights reserved.
//
@import UIKit;
@interface SNViewController : UIViewController
@end
//
// SNViewController.m
// SNCategoryKit
//
// Created by 705442809@qq.com on 03/23/2019.
// Copyright (c) 2019 705442809@qq.com. All rights reserved.
//
#import "SNViewController.h"
@interface SNViewController ()
@end
@implementation SNViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
/* Localized versions of Info.plist keys */
//
// main.m
// SNCategoryKit
//
// Created by 705442809@qq.com on 03/23/2019.
// Copyright (c) 2019 705442809@qq.com. All rights reserved.
//
@import UIKit;
#import "SNAppDelegate.h"
int main(int argc, char * argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([SNAppDelegate class]));
}
}
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
// The contents of this file are implicitly included at the beginning of every test case source file.
#ifdef __OBJC__
#endif
//
// SNCategoryKitTests.m
// SNCategoryKitTests
//
// Created by 705442809@qq.com on 03/23/2019.
// Copyright (c) 2019 705442809@qq.com. All rights reserved.
//
@import XCTest;
@interface Tests : XCTestCase
@end
@implementation Tests
- (void)setUp
{
[super setUp];
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown
{
// Put teardown code here. This method is called after the invocation of each test method in the class.
[super tearDown];
}
- (void)testExample
{
XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__);
}
@end
/* Localized versions of Info.plist keys */
Copyright (c) 2019 705442809@qq.com <705442809@qq.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
# SNCategoryKit
[![CI Status](https://img.shields.io/travis/705442809@qq.com/SNCategoryKit.svg?style=flat)](https://travis-ci.org/705442809@qq.com/SNCategoryKit)
[![Version](https://img.shields.io/cocoapods/v/SNCategoryKit.svg?style=flat)](https://cocoapods.org/pods/SNCategoryKit)
[![License](https://img.shields.io/cocoapods/l/SNCategoryKit.svg?style=flat)](https://cocoapods.org/pods/SNCategoryKit)
[![Platform](https://img.shields.io/cocoapods/p/SNCategoryKit.svg?style=flat)](https://cocoapods.org/pods/SNCategoryKit)
## Example
To run the example project, clone the repo, and run `pod install` from the Example directory first.
## Requirements
## Installation
SNCategoryKit is available through [CocoaPods](https://cocoapods.org). To install
it, simply add the following line to your Podfile:
```ruby
pod 'SNCategoryKit'
```
## Author
705442809@qq.com, 705442809@qq.com
## License
SNCategoryKit is available under the MIT license. See the LICENSE file for more info.
#
# Be sure to run `pod lib lint SNCategoryKit.podspec' to ensure this is a
# valid spec before submitting.
#
# Any lines starting with a # are optional, but their use is encouraged
# To learn more about a Podspec see https://guides.cocoapods.org/syntax/podspec.html
#
Pod::Spec.new do |s|
s.name = 'SNCategoryKit'
s.version = '0.1.0'
s.summary = 'A short description of SNCategoryKit.'
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
TODO: Add long description of the pod here.
DESC
s.homepage = 'https://github.com/705442809@qq.com/SNCategoryKit'
# s.screenshots = 'www.example.com/screenshots_1', 'www.example.com/screenshots_2'
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { '705442809@qq.com' => '705442809@qq.com' }
s.source = { :git => 'https://github.com/705442809@qq.com/SNCategoryKit.git', :tag => s.version.to_s }
# s.social_media_url = 'https://twitter.com/<TWITTER_USERNAME>'
s.ios.deployment_target = '8.0'
s.source_files = 'SNCategoryKit/Classes/**/*'
# s.resource_bundles = {
# 'SNCategoryKit' => ['SNCategoryKit/Assets/*.png']
# }
# s.public_header_files = 'Pod/Classes/**/*.h'
# s.frameworks = 'UIKit', 'MapKit'
# s.dependency 'AFNetworking', '~> 2.3'
end
Example/Pods/Pods.xcodeproj
\ No newline at end of file
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